FBC: Firebreak – Patch 1.2 veröffentlicht

Remedy Entertainment hat Patch 1.2 für FBC: Firebreak veröffentlicht und verspricht gleichzeitig, weiter an dem Ego-Shooter schrauben. Die englischen Patchnotes lesen sich folgendermaßen:

Overview 

We have overhauled core systems to make progression faster and more rewarding. Economy changes improve how you earn and spend currencies; the Requisition store now separates gear from cosmetics, and Job progression has been restructured to allow players to play full Jobs (all three zones) more quickly.  

On top of that, there are many visible and under-the-hood improvements to the game included in this patch. 

Read our extensive blog post about what is included in this patch and what improvements we are looking at bringing to the game in the near term. 

 

Economy Changes 

Upgrade currencies (Lost Assets and Research Samples) are now visually highlighted in the Jobs to make them easier to spot.  

All unlockable costs have been rebalanced to better match actual player currency earnings.  

Players will now earn and spend Lost Assets at a healthier pace, enabling smoother progression and gear unlocks. 

 

Job Progression & Clearance Levels 

New players now start at Clearance Level 3 (CL3) for the first Job, Hot Fix. 

Players can still choose to play at CL1 or CL2, but it’s no longer a requirement 

To unlock the next Job, you must complete a full three-zone run at CL3. 

Completing a Job at CL3 also unlocks the Corruption modifier for that Job. 

These changes provide faster access to full Job experiences and improve matchmaking and onboarding. 

 

Requisitions  

The Operational Requisition has been split into two categories: 

Essentials: Weapons, gear, Improvised Devices, Altered Augments. 

Expressions: Cosmetic unlocks, like sprays and armor sets. 

You no longer need to unlock unrelated items (e.g., gloves) to access key gear like weapons or augments. 

Overall, gear progression is now significantly faster and more focused. 

 

Balancing 

Decreased the time it takes to build the BOOMbox and Swivel Cannon 

Increased Hiss Trooper health and stagger threshold 

The Fix Kit’s Wrench now does damage at every Tier 

Increased the health pool of Powerful Enemies (the ones with names) 

The Stapler Corrupted Item is now less elusive and easier to follow 

 

Audio 

Fixed missing third-person perspective sound effects for Shock enemies that were not being played properly 

Fixed music transition issues when moving from the Main Menu to gameplay 

Shield recharge sound effects are now properly audible, with a new implementation for out-of-range scenarios 

Fixed a bug preventing harmful condition sounds from other players (such as fire effects) from being heard properly 

Added a sound effect when exiting weapon or grenade selection in Loadout menu, and added transition sounds for lobby Quick Kit selection 

 

User Interface 

Fixed Crisis Kit XP level indicators in the Results screen display 

Fixed player reputation overlapping XP progress in the post-match results screen 

Fixed a crash issue when inspecting weapons in the Loadout menu 

Fixed a misleading error message shown when the host leaves or disbands a party. It now correctly indicates that the party was disbanded

You can now ping ziplines 

Temporary change: Removing the active Perks list from the top right of the in-game HUD due to performance issues (We will fix this urgently and bring the Perk list back) 

 

Gameplay & Performance 

Fixed an issue with the Humidifier where the water level changing was only visible to the player who placed the Humidifier 

Enhanced DualSense haptic feedback in different parts of the Main and other Menus 

Jump Kit Impactor Tool can now be charged while sprinting. 

 

Visuals and Rendering 

Performance improvements 

Entering or exiting a teammate’s Resonance Shield range no longer triggers blue screen flashes. 

Added a glowing highlight to Lost Assets and Research Samples to make them more attractive 

Improved blood visual effects 

Implemented distance fade for distortion effects inside fans 

Freezer Duty – Added a ramp to the top of one of the buildings in Zone 2 so that Hiss can now get there. Sorry. 

Ground Control – Fixed a wall in Zone 2 so players can no longer see through it 

Updated various props and environmental elements

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