MindsEye – drittes Update verfügbar

Entwickler Build a Rocket Boy hat inzwischen das dritte Update für MindsEye veröffentlicht. Die englischen Patchnotes sehen so aus:

Stability
Improved stability to reduce crashes, especially on extended play sessions
Fixed AI-related crashes that could occur during complex combat scenarios
Gameplay – Difficulty Rebalance
Increased AI accuracy across all difficulty levels for a greater challenge and more consistent encounters
Adjusted Medium difficulty by reducing damage filtering, resulting in slightly more challenging combat
Character Control
Improved cover entry behaviour, making transitions into cover feel smoother
Improved stair locomotion, ensuring the player exits stair animations at the correct time and aligns properly with the steps
Refined weapon handling during cover entry/exit transitions
Animation
Life scene animations have been improved, with smoother transitions
Vehicles
Improved vehicle behaviour on slopes, making stops feel more stable and predictable
AI
Fixed various bugs causing erratic AI behaviour
Environment
Improved martial law scenes with better behaviour and staging
Audio
Improved in-game vehicle audio for a more immersive soundscape
Improved vehicle destruction audio, with a focus on window break sounds
General audio data clean up and optimization
Tweaked pedestrian dialogue for more natural reactions
Cinematics
Addressed LOD issues in multiple scenes
Optimizations to certain cinematics
Localisation
Corrected various localisation errors across multiple languages
Bug Fixes
Fixed an issue where graphics settings would reset after restarting the game. Settings now persist correctly
Fixed a known issue where players could get stuck walking in a loop when interacting with specific objects
Fixed characters stretching in certain cinematics and gameplay sequences
Corrected texture issue with the Deluxe Edition vest
Resolved flickering VFX in select areas
Various bug fixes across menus and HUD elements
Fixed visual bugs in multiple environments
Resolved abrupt weather changes during the final mission
Enhanced ambient pedestrian movement and facial reactions
Addressed several mission flow bugs that could block progression or disrupt scripted events
Fixed an issue where AI would exit vehicles and immediately die under certain conditions
Fixed an issue that caused AI to shoot while facing the wrong direction
Adjusted cover logic to prevent AI from clustering too closely
Fixed instances where AI would turn their backs on the player during combat
Fixed an issue where AI hit reactions wouldn’t trigger when shot
Fixed an issue where enemies sticking out of vehicle roof windows weren’t affected by headshots
Resolved an issue where Jacob could turn invisible when exiting a vehicle with the driver’s side blocked
Fixed floating occupants when driving Skycar in first-person view
Fixed an issue where shooting the tires of an enemy jeep could launch it unexpectedly toward Jacob
Resolved a traversal issue where the player could get stuck behind unclimbable debris bags
Fixed various issues affecting main campaign open-world encounters
Updated third-person animations for Play.MindsEye content
Fixed an issue where the drone UI marker would not correctly update when transitioning in or out of Play.MindsEye content during the campaign
Fixed multiple issues with certain in-game screen objects appearing blank during cinematic sequences
Prevented players from exiting the Hades vehicle mid-flight, avoiding unintended behaviour
Fixed an issue where dying outside the hangar could cause the player to respawn at an earlier checkpoint, resulting in lost progress in the “Clash of the Egos” mission
Fixed an issue where Jacob could become stuck inside the jeep if shot during the dismount animation in the “In Pursuit of the Orb” mission
Adjusted fail conditions to be more forgiving and better reflect player behaviour in the “This Means War” mission
Adjusted fail conditions during the CCTV section in the “Industrial Espionage” mission to prevent failure when the player’s camera is aimed at Conti
Fixed an issue where failing to get to Silva’s home in time would cause the player to respawn at an incorrect checkpoint in the “Meeting Marco Silva” mission
Adjusted Claudia’s vehicle AI to reduce corner-cutting behaviour, resulting in a smoother driving path in “The Mole” mission
Tweaked the Digging minigame in “The Wrong Move” mission to provide earlier UI prompts and improve timing before input is required
PlayStation 5 – only
Updated cutscene lighting to eliminate unnatural shadow artifacts
Xbox Series X|S – only
Fixed missing controller vibration during certain drone flight sequences

Leave a Reply

Your email address will not be published. Required fields are marked *